Project Geppetto Makes it BIG after Graduating from Autodesk Labs

3ds Max 2014 Populate Feature

More concrete proof that the Autodesk Labs project feedback you provide feedback on can propel them into a real product, feature, or technology. Autodesk Labs Project Geppetto from last year that was a really huge hit and great to demo is making it into the core 3ds Max product as it  is shown in a 3ds Max 2014 sneak peek video. It has evolved even more than the Autodesk Labs project and now named 3ds Max Populate feature. You can create autonomous random characters to populate your 3ds Max animation scene providing much more realism by having natural acting crowds following paths and interacting. 

Sneak Peek Video of 3ds Max from Product Manager Frank Delise. http://autode.sk/WqXlAD

So the former Autodesk Labs Project Geppetto makes it in the Autodesk circle of life from Autodesk Labs technology preview to Beta in 3ds Max 2014 and soon as a full feature in the upcoming 3ds Max 2014 product. 3ds Max 2014 is not shipping just yet, and will be coming out after customer beta testing is wrapped up soon.

Cheers,
Shaan

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